Hyper Stars
A 2D fighter with tug-of-war mechanics. Fights are aggressively stylish, with emphasis on positioning and movement as you fight for the crowd's favor. During this 9 month project, I was responsible for UI/UX design and creating a visual style that was reminiscent of Live TV broadcasts.
Branding
UI/UX
Motion Design
Graphic Design
Motion Designs
Motion Design ranging from in-game round title cards and dynamic menu UI
Character Announcements
To honor the idolization that happens in sports and gaming, I thought it would be fitting to create an announcement trailer for each character we released. This was a collaborative effort with artist John Eblahan and SFX artist Yuze Hu.
Cutout
I was in charge of designing a cutout featuring all the characters from the Hyper Stars cast to use for the game showcase.